Ghost of Tsushima has impressed quite a number of gamers, if comments online are anything to go by. But the team behind the samurai adventure are not one to rest on their laurels and have found a few extra features to squeeze into this newly launched game. The update includes an increase in difficulty, for those of you daft enough to fancy the challenge, along with a relaxation of timing constraints when it comes to battle. In effect, improving the game for players on both ends of the ability spectrum.
But is there anything not mentioned in the patch notes below that you’d have liked to see – like, I don’t know, an A&E department that follows you around or invincibility cloak? Just me then…
Patch 1.05, as it has been handsomely christened, also ups the ante by making the enemy even more aggressive in combat. Now, what that means is yet to be seen, but I’m going to guess they’ve been sharpening their blades far more than normal. Not that they needed it…
Then there’s the improved detection rates by said opponents, who’ll be able to detect your presence much quicker than they do now. And the newly refined doge/parry opportunities, which are narrower than they were. So, you’d better start those reflex exercises and get the fastest finger possible because otherwise you could end up getting the chop even more regularly than you did previously. However, that’s not all.
For those of us who are less proficient in battle, there will now be the option of taming the game to our advantage. The patch notes explain it best, so I’ll let the excerpt do the talking:
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
- Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
- Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- Enemies will not attack you while you’re using Resolve to heal
- Enemy awareness builds more slowly, giving you more time to recover after being spotted
Finally, text sizes can now be increased throughout Ghost of Tsushima by a whopping 150%. And there colour chosen from yellow, red, green or blue. New Game+, though, is nowhere to be seen.
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Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.