Gravity Rush 2 is due to release sometime this year – still no release date – and so, naturally, Sony wants to get the hype train fueled.
The PlayStation Blog recently sat and spoke with Creative Director Keiichiro Toyama about the upcoming release, and the sneaky devils managed to get some good info from the guy, too.
According to Toyama, Gravity Rush 2 is going to be big. Really big. How big? Around 2-3 times bigger than the original release.
“We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for — along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.”
Kat’s going to need to do some cardio in preparation for what’s sure to be a marathon of a game.
That’s not all, though, as Toyama also gave a few details about what players will be able to do when they’re not sticking to the set path of the story. According to the creative director, players will have around 50 different side-quests to take on and that they’ll be somewhat light-hearted in nature.
“We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity. It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.”
Looking forward to taking Kat on another whirlwind adventure? Rush down below and let us know.
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Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella. (Bronze trophies, that is – he only has one Platinum.)