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LittleBigPlanet 3 Update 1.20 Live on PS4/PS3, Patch Notes Inside

Ever since LittleBigPlanet 3 released last year players have been complaining about the apparent lack of polish. Little Sackboys and little Sackgirls all over the world have been plauged by crashes, glitches, dodgy online features and a whole host of other things.

Sumo Digital has promised more updates and to be fair to the studio that stepped into the colourful shoes left empty by Media Molecule, it hasn’t done a terrible job. The studio has since pushed out a new update for LittleBigPlanet 3 on PS4 and PS3 that aims to fix a few of the game’s underlying problems, as well as adding some DLC support.

It’s not a massive patch so don’t fret about clogging up your hard drive as the update is around 100MB on each console. Pretty small, then. The full patch notes are listed below:

LittleBigPlanet Update Notes 1.20

General Fixes

  • Loading times for community levels and community-made objects have been improved to bring the average loading times of these to be more inline with how they were prior to Game Update 1.19
  • The game will no longer incorrectly state that you require the SpongeBob SquarePants Premium Level Kit DLC when attempting to edit a level containing assets from the Adventure Time Level Kit.
  • Using Water in Create Mode will no longer causes elements of the Background to disappear when using a Streaming Background.

General Stability

  • Fixed a crashing issue that may occur when trying to access Adventure Level Scoreboards whilst playing offline.

Adventure – Bunkum Lagoon – Even Bosses Wear Hats Sometimes

  • Fixed a crashing issue that may occur when a player loses all of their lives, pauses the game and selects Retry.


SpongeBob SquarePants Premium Level Kit

  • The Floaty Fluid Material will now consistently play the correct sound effects when interacted with.
  • Fixed an issue where players could become stuck in the wall close to the SpongeBob SquarePants Robot in The Chum Bucket level.
  • Fixed an animation error that may occur when Layer Launching OddSock into Floaty Fluid.
  • Fixed some unusual behaviour issues when using a custom power-up made by connecting a Blaster Handle to Floaty Fluid.


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