Sublevel Zero Redux proudly wears its influences from PC classics such as Descent and Forsaken. You play a pilot who must find technology and use it to craft upgrades such as new weapons and items to customize your ship. As is so often the case, the people who have those items are not too keen on sharing, so it looks like most of your bartering will be done with a blaster.
The world is procedurally generated, and it offers six degrees of movement as you fly through different environments, including industrial zones and mines. The game will be a roguelike with all the permadeath you can handle. The neon visuals and synth sounds are infused with a retro Tron feel.
Some of us (including the author of this piece) played many hours of Descent on PC when it was originally released. After not having this type of game on consoles for a while, it should be a fresh experience for many gamers. It will be released digitally on February 21st in North America and February 22nd in Europe for $19.99, €19.99, and £14.99.
Are there any other older PC games that developers should use for inspiration? Let us know your favorites in the comments.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.