The first update for Mafia: Definitive Edition gives players the chance to customize the HUD and squash some bugs, but the Noir Mode is the standout feature to me. This allows you to give the game “a vintage black-and-white look”, and you can switch it on and off in the menu. The pictures look like Humphrey Bogart’s Sam Spade could be walking down the sidewalk. Ghost of Tsushima also allowed you to remove the color, and it’s a great idea to add such a contrasting look to the visuals. I can see film buffs loving it, and I’ll leave some screenshots at the bottom.
The other visual change impacts the HUD. You’ll be able to switch off enemy and objective markers and the GPS map. You can also activate the Minimal HUD to remove all of them. This is nice for anyone who doesn’t want the extra help or who just wants to take a nice picture during their visit to Lost Heaven.
They have also added some mysterious content to the Free Ride mode. Depending on the car and the location, there are “new gameplay features” to discover. It’s all very hush-hush and on the q.t., so you’ll have to explore on your own for more info.
The last part of the update may be the most welcome. Bugs involving cinematics not playing and cars not unlocking during the Lucas Bertrone mission have been fixed. I’ll put the full details from the blog post on the official Mafia site at the bottom, so you can see if your favorite bug made the list.
- Addressed a reported issue that sometimes prevented the correct vehicles from unlocking in the player garage upon completion of the optional Lucas Bertone missions. Players who have completed these missions should find the correct vehicles in their garage the next time they start the game.
- Addressed a reported concern that a special assassination animation sometimes wasn’t triggering correctly during the mission “The Saint and The Sinner.”
- Addressed a reported concern that certain cinematics would occasionally show a black screen.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.