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Microtransactions Drift On To Crash Team Racing Nitro Fueled

Crash Team Racing

With it being such a long time since I last used the word “microtransactions” in an article, I really did believe we’d seen the last of the blasted things. But, alas, I was mistaken because Activision are up to their old tricks – just not in a game you’d expect.

That’s right. Despite selling TNT crate loads of Crash Team Racing Nitro Fueled and even though it has a familial vibe to it, the publisher is allowing players to use their real life purses in-game. I guess that explains why Wumpa coins are so hard and slow to come by – forget harvest festival, more like grind festival!

The news came via an update from the publisher, who tried to soften the blow by stressing there is no need for players to pay if they don’t want to. But it has been proven time and time again that the temptation is enough for some to make some very bad choices – either for the convenience or compulsion. Yet Activision obviously know better.

As they said on their blog:

“As always, the Pit Stop will be stocked with new and returning characters and cosmetic items, which players can unlock using Wumpa Coins*.

With all this content available, there will also now be a way for players to fast-track their Wumpa Coin collection if they like. Starting in early August, players will have the option to purchase Wumpa Coin bundles from their game console stores to supplement the Coins they earn by playing.

This option won’t change the game’s core mechanics – players will still earn Wumpa Coins by playing the game in any mode, just as before. They will just able to purchase additional coins if they choose.”

They were also keen to promote their next Grand Prix event, which squeals off the starting grid on August 2nd. But that does little to overshadow our or their fans’ disappointment.

Are you surprised to see microtransactions in Crash’s pit lane? Rev a comment or two our way.

Source: Activision Blog

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