A new dev diary has dropped today for Sword of the Necromancer. In case you are not familiar with the game, it’s a rogue-like that allows you to use the mythical Sword of the Necromancer to raise any monster corpse and make it fight for you. The goal is to eventually revive the priestess Koko who died before her time.
The trailer shows how this works. After fighting and killing a monster, you can revive them and turn their unique attacks to your advantage, and several different monsters are shown. You are only limited by your inventory. The inventory has four possible slots, and the sword takes one of them. You can fill the other three with monsters, relics, or weapons. Finding a good combination of those will help you survive and win. The penalty for dying is losing all your items and half a level, so it’ll sting.
Sword of the Necromancer is inspired by a wide variety of games. The idea for monster partners is from Konami’s Azure Dreams. It allowed you to raise them from eggs to fight for you. The real-time combat is inspired by games like Zelda: A Link to the Past and Enter the Gungeon. Despite these influences, the developers are trying to make the gameplay feel unique.
IR cards is one of the ways the team is looking forward instead of back. These allow you to add items, monsters, or up the difficulty in your game. You can enter them manually or use a smartphone app, but you won’t have to buy them. They will be released on the developer’s social media accounts for free. If you want to buy a physical card as they show in the trailer, you can, but it’s never going to be necessary. It’s nice to have an even advantage with everyone else, especially since it wouldn’t have surprised me to see them try to sell these. Consider my expectations subverted.
Today’s dev diary was only the first of three planned trailers. With local co-op (hooray!), different weapons and gear, and tactical gameplay, Sword of the Necromancer is looking like an interesting game. It’s coming to both the PS4 and PS5, but, like a lot of games these days, we don’t know when. We’ll keep an eye on this one and share that info when its available.
We sometimes link to online retail stores. If you buy something from our links, we may make a small commission which goes towards keeping the lights on and coffee in the pot.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.