Milestone and Dorna Sports S.L have announced today that MotoGP 20, the latest instalment in the long-running, two-wheeled racing franchise, will be releasing on April 23rd on PS4, Xbox One, PC, Google Stadia and Nintendo Switch. Typical, eh? PS Vita left out, again…
MotoGP 20 will release just a few weeks after the official MotoGP 2020 season begins, so you’ll be able to get fully invested in your riding while following the real life events. You can choose to go head-to-head with the greats in the game’s campaign and championships, or you can start from the bottom in the Red Bull MotoGP Rookies Cup and race your way through the ranks.
There’s a lot more to MotoGP 20, such as the fourth edition of the eSports championship, new features in the main game, and lots, lots more. Take a peek at the full details down below:
About MotoGP 20
Strategy is key
In MotoGP™20 players are now able to take the full control of their careers, taking decisions that can make the difference on track. The Managerial Career is finally back with a lot of new features that will put players’ riding and strategic skills to the test! Joining an official 2020 team or a new team sponsored by real brands of the MotoGP world, players will have a full Entourage to manage, that will support them in selecting a new team, analyzing races’ data or developing the bike. Just like in the real MotoGP™, players will need to take the best decisions to find a winning strategy to master the Championship.
Experience a real MotoGP race
The most important thing during a race is going the fastest, and every detail counts when it comes to gaining a few precious milliseconds. In MotoGP™20 players will play a key role in the bike development. They will be able to improve the performance of different bike parts, earning and spending development points and allocating their R&D staff to reach the highest level. Aerodynamic, electronic, engine power, fuel consumption, are just an example of the many technical parts that players can now manage to improve their bikes.
The development team worked really hard to make the gameplay much more strategic and realistic, with brand new features boosting realism such as fuel management, asymmetrical tires’ consumption and, last but not least, for the first time in franchise history, aerodynamic damages that will impact bike’s aesthetics and performances. Continuously looking for extreme realism, the game physics have been completely re-worked to make gameplay more technical and skill-based.
Many of the features that made the success of the previous chapter of the franchise, return this year with a lot of improvements coming from the precious feedback that Milestone received from its passionate community:· A renowned historical mode. One of the communities favorite game modes will be back in a brand-new format, with full races randomly generated that players need to win to unlock and collect the most iconic riders and bikes.
· Neural AI goes 2.0. What many thought was utopic, became a reality. Last year A.N.N.A. (an acronym for Artificial Neural Network Agent) brought a more fast, natural and fair AI. This year Milestone developers further enhanced its capabilities, to allow her to strategically manage tire and fuel consumption, as real riders do.
· New Editors. Together with Stickers, Helmets, Racing Numbers and Lower-back patches, in MotoGP™20 players will be able also to customize bikes’ liveries of their Custom Team, to race on track with a unique style.
· The best online experience. Dedicated Servers for the Multiplayer mode have continued to enable a more reliable and fun online experience. Now we added quality of life improvements that will further enhance online gameplay in all modes: Public Matches, Private Matches and Race Director Mode.
After three successful editions, Dorna and Milestone also confirm this year’s MotoGP™ eSport Championship, where players will come from all over the world, with the challenge to win the World Champion title. The fourth edition of the MotoGP™ eSport Championship will have a renewed formula.
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Chris has been writing about gaming news for far too long, and now he’s doing it even more. A true PlayStation know-it-all, Chris has owned just about every Sony console that ever existed. Trophies are like crack to this fella. (Bronze trophies, that is – he only has one Platinum.)