Watch Dogs: Legion surprised us all when it announced a unique play mechanic. But many have worried that its ‘play as any NPC’ approach could severely impact the strength of the story. Mostly due to the fact that we won’t have one central character to get attached to, only their shared cause. However, Ubisoft is adamant that that won’t be the case.
The assurance came via an interview with the Spiel Times, when Kent Hudson – Game Design Director – stressed just how important the story is to the franchise as a whole. And that Watch Dogs: Legion will be no different. In fact, the dialogue will prove even more central to this title thanks to its dependence on five different storylines.
“You know, first off– I know “play as anyone” is kind of a crazy technological innovation with the simulation we’ve done, but story is still a huge part of the game, it’s a huge part of the franchise and this game is no different.
“We’ve got five different storylines in the game, so it’s five main– you could call them quest lines if you want. And each one of them is tied to one of our thematic pillars.”
So, I guess the question is now whether the number of storylines will impact their quality. That’s because five underlying themes is a lot of plates to keep spinning, but Ubisoft have certainly got the resources to give it a good go.
You can read the boss’ thoughts from the E3 preview here. Otherwise, stay tuned for further hacker-esque news as it leaks. Lawfully.
Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.