Over $30 Billion Spent on Video Games in 2016

Over $30 Billion Spent on Video Games in 2016

We gamers are a fruitful bunch. If we enjoy a title at any given moment, there’s probably another equally anticipated game just around the corner. Plus, more than likely we’ll take a chance on a completely new IP too. All of this came together last year to the tune of $30.4 billion dollars in revenue for the United States video game industry. The Entertainment Software Association and the NPD Group released the data which included sales from hardware, software, peripherals, and in-game purchases. We’re looking at you on that last one sports gamers. This figure is up more than two hundred million as 2015’s revenue from these same items was $30.2 billion.

2016 was another enormous year for the interactive entertainment industry,” said Michael D. Gallagher, president and CEO of the ESA, which represents the U.S. video game industry. “The industry’s innovative genius and ability to engage and delight billions of gamers worldwide delivered another record performance. Congratulations to the developers, storytellers, creators, and investors who defined the leaderboard for entertainment.”

With the release of the PlayStation VR and Pokemon Go/Sun and Moon, we’re not really surprised the number is that high for last year. Do let us know what you ended up purchasing that contributed to the massive figure and keep on spending money for our much beloved video games. We need to shatter this year’s expectation after all.

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