Torment: Tides of Numenera has received a new patch today, and it takes aim at a lot of the problems reviewers and the community reported when the game first launched. Brian Fargo, inXile’s CEO, released a statment today letting fans know the company has been listening, and they have been working to fix the problems. He was joined by Colin McComb, the creative lead on Torment, who dropped a video on YouTube today to reinforce the same message and let you know that more patches are coming.
Patch 1.0.2 has a ton of updates, but those who want to avoid spoilers should stick to the summary. Torment had some freezing issues, and these should now be corrected. The addendum text will be on the item description now, and new text with greater detail has been added to the game. Your party members may have been the strong silent type as a bug, instead of a character trait, and they will now be more chatty.
The combat in crisis will now be better balanced, and it may be over more quickly to get you back to interacting with characters who do not necessarily want to kill you. Your AI characters should move and find the correct path more often, and some of the sound effects have been reduced or even removed to keep them from looping too frequently.
The team also want to let you know that the game will have special pricing until April 28th. We have checked some US retailers, such as Amazon (25% off) and Best Buy (40% off or more with GCU), and the game has been reduced. The North American PSN still showed full MSRP when this article was originally written.
Even though it was praised by Dom for its “deep, choice-driven experience” in our review, the bugs were present. Even so, he still gave the game an amazing score, with some caveats, and that is not something he does very often.
With the full patch notes available here, now might be the ideal time to take a trip to The Ninth World.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.