F1 2018 dropped its first gameplay video today, and Codemasters decided to showcase the track in beautiful Monaco. But what if its my first time in Monaco? Who will show me the sights and verify the track is truly realistic? Fortunately, the F1 driver for Sauber, Charles Leclerc, is there to give his professional feedback.
Leclerc describes the individual curves of the track. He mentions some parts are tricky and deftly maneuvers through them with the ease of a pro. You can tell he has seen the real thing, and he praised the visuals by saying, “First of all, I was amazed at how realistic the scenery was. Being born in Monaco, I know the circuit very well. Well done for visualizing the track so nicely in the game.”
The developers are quick to point out that the game has tried to strive for realism. Surprisingly enough, they have a separate system just for the sky and clouds. They are trying to give it a sense of realism whether it is cloudy or clear skies. It looks pretty sharp.
All games are increasingly more realistic, but racing games may be at the top of the technology pyramid. The actual cars are painstakingly rendered, and you can expect some classic cars to make an appearance in F1 2018.
Beyond the visuals, the physics simulation is incredible. This is helped by professional racers like Leclerc acting as advisors and testers for developers. Leclerc is rumored to be a gamer as well, so he should have even more interesting insight to share.
We’ll know for sure when F1 2018 releases on August 24th.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.