Eurogamer have been gushing over the PlayStation 5 announcement. And it’s hardly surprising. But whereas you might suspect rightly that the praise is aimed at the hardware, it wasn’t the “box” that got everyone talking so much as the games. Specifically, Ratchet and Clank, which managed to double handedly demonstrate the console’s capabilities in a matter of moments.
I’d even go as far as saying its reason enough to buy it in itself.
You see, we’re used to developers using sneaky little tricks to hide loading times into games. That’s because your characters never really need to shimmy through that gap or pirouette across that ledge – it’s all just a lie! However, none of these techniques were implemented in the demo trailer and that’s because the PlayStation 5 doesn’t need them. Instead, you’ll play through your games – uninterrupted – moving from one part to the next without so much as a pause.
The publication has even gone as far to say that the game beats the fidelity achieved in the CGI film of 2016. Praise I’m sure the whole team will revel in. But that’s not all. The short trailer we were gifted was running in full 4K resolution, utilising that latest fad of ray tracing. That’s why the reflections were so impressive, and everyone was keen to show them off. Plus, there was no suggestion of pop-in as they hover boarded between realms, and neither did the frame rate take a hit.
Incredible, isn’t it?
Well, yes in one respect. But then again, you only have to look at how far technology has come to appreciate how “old school” these nuances are. This is the fifth generation of hardware, after all, and if it can’t abolish loading times, then what can it do! Let’s just hope this advancement means we can enter houses or pubs without having to risk growing a Gandalf beard in the interim.
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Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.