The file size for Ratchet & Clank: Rift Apart has been compressed, so much so that a quarter of its gigabytes have vanished – just like that. However, that shouldn’t mean a downgrade in graphics as the PlayStation 5 system could be responsible. And if that’s true, it bodes well for future behemoths.
Last week I informed you that Ratchet & Clank: Rift Apart had a file size of around 42-43GB. But today I’ve learned that such a figure may not be completely accurate. That’s because it has now been reported by PlayStation Game Size that following compression, the game is 9GB smaller. And that means there will be less time between downloading the game and playing it.
That’s great news, right?
To be honest, the previous file size seemed reasonable to me – given the technical prowess that will be undoubtedly on show. But the new estimate of 33GB is music to my ears, and I guess it’s music to your ears, too. Given how limited the PlayStation 5 is in its storage capacity, any saving at all must be celebrated – otherwise we will be caught in an endless cycle of deleting games just to play games.
Compression technology has no doubt come on leaps and bounds in the last few years, which may mean we have seen the last Call of Duty at 100GB+ (amongst other demanding games). But it probably requires developers to make an active call to implement it in the first place, so perhaps we shouldn’t expect all games to be so considerate on our hard drives.