Rats. Why did it have to be rats?
The last episode of the making of A Plague Tale: Innocence features everybody’s favorite disease carriers. Although they weren’t an original part of the development plan, they have squirmed and chewed into every part of the game. Episode 3 reveals that the rats’ unique AI behaviors are structured as a hive mind with specific care taken for their movement and reactions. Since the studio uses its own engine, part of the team and power are dedicated to a smooth experience while up to 5,000 rats are on screen at a time.
The rats are dangerous, but they seem to kill mostly indiscriminately. The Inquisition may be more deadly, and they target you directly. They know the rats’ origins and want to use them. I’m sure that idea won’t come back to haunt them.
The game’s director, Kevin Choteau, shared the what the team is trying to do, and it’s a statement from the heart. He said,
“Further than having something to prove, we want to fight to offer the best experience possible. We do not want to have regrets on this game. We want to express what we all have deep within ourselves so that the player can feel, controller in hand, that what we put in it is mainly love, even if the subjects at hand are horrendous. All this comes from the love of 40 people.”
With that haunting image at the end of the trailer, I hope that’s true. We’ll know for sure when A Plague Tale: Innocence spreads to release on May 14th.
Focus Home Interactive Press Release
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.