As we wrote yesterday, this week is all about RIGS: Mechanized Combat League. We’ve already met the individual mechs that will be playable in the game (and even a few of their abilities) and today focuses on the designer’s choices on art and game design. They had to figure out how to design an arena combat and sports game that won’t exist for quite some time in the real world. All we ask is that you aren’t afraid to whistle out loud at the beautiful art you’re about to see.
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