The PSVR continues to build on unique experiences, and In Death may be one of those. Coming November 27th, it is a roguelike shooter. Notice I said roguelike, not roguelite. It has procedurally generated levels with permadeath, which is an interesting concept for a game set in the afterlife. There are no save points in a level, but you will have a “continue point” after you complete each chapter.
You start the game by exiting Purgatory and fighting humanoid and astral beings alike in a medieval setting with stained glass, battlements, and a cathedral or two. The trailer shows your armaments consist of a bow, crossbow, and a shield, and locomotion is handled by shooting a teleport arrow.
As you survive, you will unlock new powers to take on progressively harder enemies. Skills you acquire will not disappear, so you can use them for the next run. You will also accumulate gold for the Reliquary. This is a store that will sell you items to add to your offense or defense.
Interestingly, the developers have worked to create a control scheme for the DualShock 4 using the gyroscope and tracking light. You can still use the PS Move controllers. I wonder how you might fare in an online competition against someone else using them, but choice is great.
In Death will cost $29.99 USD / $39.99 CAD when it hits the PSVR on November 27th.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.