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Sackboy: A Big Adventure Ditches Player Created Content in Favour of Level Mastery

Sackboy: A Big Adventure will be a cross-generation release when it finally does release, but it won’t have the same impact as Sackboy’s original home, LittleBigPlanet.

For one, it’s a family-friendly platformer for up to 4 players and the amount of content that ships on the disc is all you’ll have to play – unless Sumo Digital creates more levels for you to play. Unlike LittleBigPlanet, Sackboy: A Big Adventure does not feature any player creations to share with others. In LittleBigPlanet, the fun never stopped as players could create and share their own levels, adventures, and even first-person shooters.

Sackboy: A Big Adventure is going for a more traditional experience, albeit enhanced on the PS5 thanks to the haptics of the DualSense controller. Rather than giving players an endless supply of content, Sumo Digital has crafted a unique set of worlds and levels, with the longevity coming from players replaying the game and mastering its levels.

“We have the concept of mastering levels. To master a level you need to complete it, you need to set a Gold score, you need to find every collectible, and you need to not lose any lives. The Activity system gives you a really nice, concise checklist of objectives. And if you want to quickly get a hint that tells you where to find a secret or how to set a score, then it’s at your fingertips with Game Help – it’s there without taking you out of the game,” Sumo Digital’s Ned Waterhouse told GamesRadar.

“I think the older I get, and the less time I have to play games – as somebody who is a little time poor – I really like this system. So yeah, more concisely, no, it didn’t change our design, but it’s definitely a value-add for our players,” he added.

I can definitely see his point, and to some degree I can see why dropping user-generated content altogether would be the better choice. It’d be easy to throw together a rough campaign and let players do what they want with some creation tools, a la Dreams, but instead we’re getting a laser-focused campaign that should be fun to play through again and again – or at least until some DLC drops.

Source: GamesRadar

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