Downward Spiral: Horus Station has dropped its third dev diary today. This one is all about the challenges and opportunities the team encountered by creating a game in zero-g.
As you might expect, the game does not use a standard control scheme. You are using a retractable line gun to pull yourself through Horus Station in 360 degrees. The team wanted that to feel more natural. They didn’t want you to just be floating through the levels.
The guns are another place they wanted Downward Spiral to be different. There are no traditional weapons in the game. The whole station is filled with useful items and weapons. If they wanted to emulate another weapon, they would add something that wouldn’t look out of place in the world they were building.
Probably the most interesting thing from this dev diary is how the story will be told. They have emphasized again that there is no text or cutscenes in the game. They will tell the entire story from the design and environment. This certainly puts more pressure on them to make sure the quality is high.
They also acknowledge that this choice puts the story’s interpretation in the player’s hands. That is important for them. They intend to never reveal their interpretation of the story and the message in the game, but they do share one small secret. At the end of the game, there will be a question that will make you want to replay the game. What a teaser!
They want players to feel free to play the game how they want, whether that is in co-op, optional VR, or in one of two modes. Explore mode will remove all enemies. You will only interact with the environment and puzzles. Engage mode will leave the enemies in the game. It will be your job to take them out.
In Downward Spiral: Horus Station, you will be exploring an abandoned space vessel and uncovering why the crew abandoned it. It will be released on May 31st for $19.99/€14.99/£14.99. It will have support for PSVR, but it will not be mandatory.
Check out the dev diary, and feast your eyes on the interesting 70s sci-fi inspired level design.
Are there other 70s inspired games out there or titles that use the art style? Drop your suggestions for this criminally underutilized decade in the comments.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.