Sekiro: Shadows Die Twice has managed to do what few games nowadays can – that is, to come in at under 13GB in size. And even if you add the 3.6GB first day patch to that tally, the total is still well under what we’re used to.
That’s compared to the 100GB demanded from the behemoth Red Dead Redemption 2 and the 45GB required by everyone’s favourite arachnid, Marvel’s Spider-Man.
The reported figure hasn’t just been plucked out of thin air, but neither has it come from official channels. Instead, a user on Reddit, who insists on having prematurely received a copy of the game, reports that the total file size from disc is 12.5GB. And if it’s true, many fans will be letting out a sigh of relief at not having to delete one of their precious backlog in order to make enough room for Sekiro. That is, so long as they have 12.5+3.6+any further space demanded by Sony available.
To be fair, From Software’s biggest game was Bloodborne, which is only 27.19 GB in size. And it looks as though it will retain the crown for a while longer, at least until Bloodborne 2 is released. But what the studio’s creations lack in space requirements they more than make up for with in challenge.
Still, it’s a nice change to the Mega sizes we’re growing accustomed to. Let’s not imagine what numbers we’ll be dealing with come the PlayStation 5.
Will you be able to squeeze Sekiro: Shadows Die Twice on to your console? Or can’t even a samurai get in there unnoticed? Dice and slice your way to the comments box and talk to us.
Living life one Batmobile chase at a time. When she’s not writing about video games, she’s writing terrible jokes that even a Christmas cracker would be embarrassed to share.