Shakedown: Hawaii is a spoof on CEO sim games. It is coming 2019, and it looks to be something special. It takes on everything from the subprime mortgage crisis to companies rebuilding and cutting corners along the way. It’s not easy to cheat your way to the top.
There are three characters in the game. The first was a successful CEO that decided to spend time on the beach instead of minding the shop. During that leisure time, you lost touch with technology, and your old businesses became deader than disco. The second is your DJ son looking to be a gangster. Lastly, we have your muscle who takes care of problems that need to go away permanently.
The game is set in an open 16-bit world. You can explore, go on missions, and enter around 200 different buildings. Those buildings are made of tough stuff, because they are one of the only things you can’t destroy in the world. Once you respawn, everything is reset, but that’s really just an invitation to destroy it all over again.
There are multiple modes and it looks to be fairly flexible. There is a story mode, arcade challenges, and free roam mode. As you play in story mode, you will have side quests. One is the ability to convince stores to pay you protection money. There are over 80 stores in the game who need to be paying you, but they may need to see why. You can destroy the shelves, the trucks, or even clog their toilets. That’s being a pain in the butt.
Shakedown: Hawaii reminds me of a lower res GTA mixed with a business sim with more tongue-in-cheek moments and cynicism. That’s not a bad thing. It may be just the game to teach you how to become a CEO in real life. It takes tenacity, market insight with an eye for emerging trends, and a flamethrower. I hear that last one is a key technique they only teach you in the best schools.
Scheduled to drop in the first quarter of 2019, Shakedown: Hawaii has a lot of potential. Check out the trailer, and let me know if you are digging it.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.