Do you like games that make you work for that win? What if everything you accomplished only made you weaker for the next fight? That’s the idea behind Sinner: Sacrifice for Redemption, and gamers who enjoy a challenge should keep an eye on this one.
Sinner: Sacrifice for Redemption puts you in the armor clad shoes of Adam. Adam has done some bad things, and he is trying to make it right. In order to do that, he must fight seven powerful monsters each based on one of the seven deadly sins. You can fight these difficult battles in any order.
That’s not what makes the game interesting. Before you fight one of these nasties, you will have to make a choice that makes you less able to survive. You can lower your vitality, lower the power of your weapons, or lower the protection of your armor. Whatever tough decision you make, it will stick with you throughout the rest of the game. Each new battle leaves you weaker than the last. It’s a unique twist that should offer a little more strategy to each fight. New Game+ will offer more equipment for you to most likely destroy in your quest.
If you care about pedigree, Sinner: Sacrifice for Redemption is being made by a team that includes a former art director for Ubisoft, a technical artist from Blizzard, and a senior programmer from Konami. (If you want to make games at that don’t rhyme with machinko, you have to leave that place.)
Sinner: Sacrifice for Redemption will start its quest for atonement on October 18th, and it will cost you $18.99.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.