Developer Proletariat has released a brand new update for its magical battle royale game Spellbreak, and it’s a big deal as it adds some story into the mix – something I had briefly mentioned in my review for the game a little while back.
Chapter 1: The Spellstorm is the first update to add story-driven quests to the game, though there is a catch. As it’s a live service game, Chapter 1: The Spellstorm will only run for 12 weeks. After that run, it’ll be gone and replaced, I assume, with Chapter 2.
These story-driven quests take place during the usual run of play, designed to complement and enhance the core gameplay of Spellbreak. It’s something we’ve seen with the likes of Fortnite and its various Seasons, but it seems a bit more hands-on in Spellbreak. Players will witness the game’s world change each week as the story progresses, with new environments, old environments that change, and even some NPCs that’ll turn up to help flesh out the narrative.
There’s a brand new trailer up above that sets the scene and it’s worth a look if you’re an avid Spellbreak player. While I appreciate a bit of story in the game, I’m still adamant that Proletariat should go ahead and put together a proper single-player game set in this wonderful world, but that’s just me… I’m a dinosaur living in the past. Remember memory cards? CDs? Bah. You kids know nothing. I’m off to shout at some clouds…