The art style in a game does so much to silently convey the emotions and state of the world. For 11-11: Memories Retold, a new vlog from the art director, Bram Ttwheam, explains how the team made that choice.
They wanted something very unique. They looked at some historical materials and art from the period, but it never matched the vision. They were inspired by artists, such as Monet and Turner, but the ultimate style ideas came from the animation of Alexander Peterhof.
The painted style they needed had to be balanced technically as well. Ttwheam explained that the game engine might not be able to deliver on the details, so they reduced it to the elements that were most important, while retaining the style. The challenge was all the little decisions that the engine would need to make. Essentially, they would be teaching the engine how to paint. You can check out the end result in the original trailer here.
11-11: Memories Retold is a narrative game about soldiers in World War I. The developers are promising an “emotional journey” for the player that is “unlike anything before”.
The vlog is a little over five minutes long. For anyone interested in how games are made, it is an interesting peek into the mind and process of a gaming art director.
Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.