Katsuhiro Harada is a very talented man. He’s mostly known for working on the wildly popular Tekken franchise. There’s been a director or producer credit to his name ever since the original released back in 1994. Point being the man knows his fighting games. If someone has a problem with a fighting game and Mr. Harada disagrees, there’s a decent chance they need to rethink their opinion. That was the case regarding people overly complaining about input lag. For those that don’t know input lag is traditionally seen as when it takes too long from pushing a button to a specific action performed on screen.
Gamespot recently sat down with the famed creator and asked him about input lag in relation to Tekken 7. Which is slated for an early 2017 release. As the title suggests, there was quite a response.
Since when did everyone become so knowledgeable about input lag? If everyone is so sensitive to this, of course you know exactly how many frames of input lag there were in past titles? I have a feeling many people are just prone to being swayed by popular catchwords. I have a question for everyone. In the 90s, how many frames of input lag did Virtua Fighter have? How about Tekken?
People have never complained about input lag in Tekken before, have they? Tag 2 was highly regarded, wasn’t it? Do you think input lag frames is a certain number? Do you understand how it works? The actual mechanism is different depending on the game. If Tekken’s gameplay feels good, is there really a point in asking this question?
It’s quite frustrating to keep hearing this question, when it is hardly relevant. Don’t try to sum up the whole of a game’s mechanics with one catchphrase. Tekken 7 is the first arcade fighting game to have online play between arcades around the country. It costs roughly $1 per play. Do you really think it would be this successful and well received if everyone was complaining about input lag?
Abroad, many top players have had many chances to play TK7 and TK7FR at Wizard World, Evo, and other events. I haven’t heard any complaints about input lag from them either. Same with the hardcore players and media that played the game at E3. I think that is your answer. By the way, what is the monitor you use at home to play games? I would be more concerned about the possibility of lag on that instead.
There you have it. A very strong opinion from a man who’s been in the gaming industry for awhile. What’s your take on input lag? Any games you play where there’s issues? Let us know!
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