It’s been a while since we’ve seen an army men game, and The Mean Greens: Plastic Warfare is the latest incarnation with a few new takes on the old formula. The game was announced on the PlayStation Blog today, and the Art Lead/Community Manager, Jamie Krautkremer, provided some details around the game and design.
The Mean Greens: Plastic Warfare is a third-person, online multiplayer shooter designed for up to 10 players. There are 21 maps across 15 locations, but all of them are meant to be somewhere in your home. The army men are toys, and the developer, Virtual Basement, wants the game’s battles to represent what would be happening in a child’s head while playing with toys. Some of the levels in the trailer show you fighting in a bath, a kitchen, a sandbox, and even a giant birthday cake. Your character starts with a full loadout of weapons, and you can switch to the next when you run out of ammo to keep on fighting.
Each level contains a unique game mode. You can see these in the trailer. You can push a foosball into the goal on a foosball table. You can light the candles on the birthday cake with a flamethrower. You can thaw a dinosaur in the freezer. Your team of plastic commandos can capture points on a moving train. The idea is to use their approach to level design to create new modes in the future, and the team has more ideas for DLC.
Krautkremer mentions that the team is small, but that makes them more nimble. They are excited to talk to players on Discord and Twitter and look forward to your feedback on the game when you can play it starting August 5th. We don’t know how much it will cost yet, but that will be coming soon.
To show that commitment to communication with the community, we also learned that the music in the trailer is from the game. Composed by Gareth Coker, it was recorded with a full live orchestra. If you have any questions about The Mean Greens: Plastic Warfare, head over to the PlayStation Blog comments and ask. You’ll probably have a response.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.