You might have forgotten about the next BioShock game that was announced in 2019, yet a job advertisement has reinvigorated the hype. And it suggests we could be getting less of the old, more of the new – a crowded open world to be precise. But is that too big a change for the series?
The next BioShock game is years off, something 2K itself admitted two years ago. But there is currently a recruitment drive at Cloud Chamber that may just be offering us our first taste of what it will offer. And it sounds a little different to past releases, to say the least. Whether it is too different is a question that can’t be answered yet, although I hope the charm and mystique isn’t lost in the vast openness.
Because, it is true, you can have too much of a good thing. But you can also change something too much, as well. And that’s the risk here – that the blueprint is chipped away at until the game’s soul is missing. After all, BioShock is one of those series where people play it now for the first time or even revisit it and still revel in its charm. As a result, I don’t think it needed changing, but I really hope it works (like Yakuza Like A Dragon).
The biggest possible change will be in the actual environment. That is, it will be open world rather than linear and somewhat populated, if the listing is much to go on. Finally, systemic moments are required in what is described as a “living world” along with a senior writer, “who can weave impactful, character-driven stories in an open world setting”.
This description itself is woven from a few different job advertisements, but they all seem to point to the same project. It’s also hard to see the studio working on anything this substantial alongside another BioShock – hence, the conclusion they are one and the same. In the meantime, it’s all we’ve got, so we will happily grasp at straws. But let’s just hope we’re not left waiting much longer until anything concrete is shared. I don’t like being forced to make predictions that will probably be proven wrong…