The PS5 Fan is Firmware Adjustable

When we got our first glimpse of the PlayStation 5’s fan, it was evidently larger than its predecessor. This gave us all hope that our future consoles wouldn’t turn into jumbo jets, like some from this current generation. But it seems Sony have even bigger plans to keep the hardware firmly on the ground by making it technically adjustable via their frequent – and often dull – firmware updates. That means they can make actionable changes from the data gathered from your play sessions. And, hopefully, avoid the sound pollution problem we’ve so often had to put up with until now.

But when it comes to the “next gen” games that will really push it to its limit, will the fan’s size and adaptability prove enough? Here’s hoping!

The news came via Yasuhiro Otori, who explained just how this post-launch hardware optimisation will be implemented.

“Various games will be released in the future, and data on the APU’s (Accelerated Processing Unit) behaviour in each game will be collected.

“We have a plan to optimise the fan control based on this data.”

Little else was said, though it will apparently take advantage of the three internal temperature sensors that are responsible for controlling the fan’s response. It is those that will be updated at certain times in the future, and which are responsible for keeping our gaming hopes alive. Talk about shouldering big responsibility, but at least there are three of them. 

This technical advancement is not the only heat dissipating methods Sony are implementing. That’s because they’ve also gone to town on the heatsink element. But we all know how difficult it is to keep consoles cool enough that they don’t feel the need to drown out the game, so I say, ‘the more the merrier!’ And it’s not like it isn’t big enough to house them all…

Source: ResetEra

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