Warhammer: Chaosbane is going to the be the first hack and slash game set in the universe. Coming June 4th, you will be able to fight the forces of the Chaos Gods with one of four different classes. There are humans, high elves and wood elves for ranged combat and traps, and dwarves fill the melee class for taking and throwing a firm punch. A bloodlust skill can be activated when things get a little too much for you to handle.
Even with my limited interaction with the Warhammer universe, I know it’s a brutal place. There will be over 70 different monsters trying to kill you and bosses may finish what their minions start. With 10 different difficulty levels, you can probably find something that fits with your level of skill and gaming masochism.
There are multiple ways to save humanity. The game allows you to play alone, but it’s built for up to four players in co-op. The co-op mode works online, but it also allows you to play local co-op games as well, an underappreciated and often too rare option in my opinion. From the trailer, gameplay reminds me a Diablo-like experience, and that’s not a negative.
If you want to pre-order the game, it’s live on PSN now (NA and UK). If you fancy the special Magnus Edition, you’ll receive the season pass, a deluxe pack including the pet and emote packs with a gold boost, a leather art book, and four days early access to the game starting May 31st. Pre-ordering the game will also give you access to betas in March and April, granting time with a part of the campaign and a feel for the classes and co-op. I’ll put a grid with the perks of each version of the game at the end.
No matter which version you buy or when, there is a story mode, boss rush mode, and dungeons. The developers are planning future content updates to keep fans busy hacking and/or slashing, so you and friends will have plenty to do.
Warhammer: Chaosbane will release on June 4th.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.