Today it was announced that Respawn Entertainment has partnered with Multiplay, a company who specializes in online hosting. Multiplay has auto-scaling, hybrid-cloud technology and a platform that is integrated with global network, server, and Cloud providers. There will be many server data centers in each region that will prevent game interruptions and get people back online within minutes if there is an outage. Titanfall 2 will utilize this in the form of dedicated servers, minimal latency, and maximum capacity.
To sum up all the fancy jargon, Respawn Entertainment is taking Titanfall 2’s multiplayer experience very seriously. In effect, they’re trying to make one of the most stable, non-laggy multiplayer experiences to date.
Jon Shiring, Lead Programmer for Respawn Entertainment commented: “The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games. We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”
Titanfall 2 releases October 28th on the PlayStation 4 and can be pre-ordered here.
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