PlayStation Underground posted a pre-recorded clip of gameplay from 13 Sentinels: Aegis Rim. I may have missed it previously, but, along with the story bits, this is the first time I remember seeing the actual combat. There is a little over 19 minutes, so it’s a great cross-section of gameplay for anyone who’s been wanting to see more.
They start with the story, and the PlayStation Underground crew won’t shut up about how pretty the game is. I can see why too. It’s beautiful in motion. It does look like a hand-painted world with a similar style to Vanillaware’s past games. This one just looks much, much better. Whether you are in the classroom with students talking or in the city, the whole world looks like 2D with some depth but not quite 3D. This is due to the moving backgrounds, lighting, and movement in the world. It’s something you really need to see for yourself.
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There’s a lot going on in the story. They show a few different characters spread out across multiple time periods while mentioning aliens, kaiju, time travel, and trying to prevent an apocalypse. Any one of those would be more than enough for one game, but each of game’s 13 characters has a story.
Each of them also has a mech you can use to combat threats. The mechs have different abilities and weapons based on the generation designation with some having deployable weapons or all-around capabilities and others focusing on long-distance strikes. You can have up to six characters in your party at one time, and the combat shows using the different abilities to counter a large force.
As I mentioned, this may be the first time I’m seeing the combat, and I’ve been eagerly waiting to see how it would be implemented. It’s a turn-based combat system that allows your characters to move around the battlefield for a better position to attack or defend. The mechs have different moves that might allow them to strike everything in a straight line or individual targets. You can check out the menus and see other mechs deploy a sentry turret while they stay behind to protect a target. There is a slightly different art style in this mode, but it still looks good.
If you’ve been wanting to see more of 13 Sentinels: Aegis Rim, this is your chance. It is edited and pre-recorded, but it’s more descriptive and detailed than any of the trailers I’ve seen so far. The game is coming September 22nd, so you won’t have much longer to wait before you can scrutinize the combat and art style in your own home.