Mutant Year Zero: Road to Eden has 20 minutes of uninterrupted gameplay in a new trailer today. If you are like me, man shaped pigs and ducks have made you interested, but you didn’t exactly know how it will play. I do now.
The game is a strategic, turn-based shooter with an overhead view, but it’s not a ripoff of X-COM. Set a few hours into the game, your three characters need a boat to reach the next destination. Along the way, they scavenge the world for supplies with free movement wherever you want to go.
Enemies have a range of vision that is reflected in a red ring around them. (You might call it a red ring of death. Ha!) Until you decide to ambush them or are discovered, you can setup your positions around the enemies. Bonuses are given for high ground, and cover can keep you from taking damage. Fire inflicts more damage over time.
After combat starts, the game switches to turn-based mechanics. There is a movement grid for characters, as well as a list of moves. Health bars are whittled away as you flank a position, and I saw plenty of enemies go into overwatch in case you might try to sneak by them. That part is familiar to anyone who has ever
failed played X-COM.
It’s too early to be certain, but there may be an activity loop. After you finish the skirmish, experience is awarded and free movement is available again. Beat the bushes (or look between a dead man’s legs in the trailer) to find useful items that can be used in your next encounter. Dialogue between characters occurs naturally as you move, giving hints to a greater world lore and story.
Mutant Year Zero: Road to Eden makes a lot more sense after watching this trailer. The stealth and turn-based combat give you a lot of freedom in how you engage enemies. It’s a different spin on a classic. If that sounds like your mutant-filled jam, Mutant Year Zero: Road to Eden will be setting up an ambush at your favorite retailer on December 4th.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.