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Watch Almost Twenty Minutes of Gameplay from The Outer Worlds

Obsidian showed a demo of The Outer Worlds at E3 in a closed-door presentation. Since we weren’t on that side of the door, we could only read what others thought in previews. That ends today. With almost twenty minutes of gameplay shown, senior designer, Brian Heins, walks you through a mission, combat, and cystypigs, a food source in the game.

The trailer takes place in the city of Fallbrook. It’s a town with a strong criminal element, which is perfect for you. The local lady in charge is Catherine Malin, and she gives you the task of hunting down a business rival. It’s a good slice of what you can expect.

In the demo, Heins speaks about Obsidian’s philosophy. They want you to tailor your character through skills, perks, and equipment. These all flow to the other aspects of combat and conversations. Combat can be real time, but there is a time dilation technique that allows you to slowly aim at an enemy as well. It feels a little like unassisted VATS without the percentages and completely freezing time.

Dialogue is very interesting and very familiar. When you speak to anything that has enough intelligence to respond, you are given several response choices. Some are dictated by your skill or perks and may not be available. Other answers lack the flair, but still get the job done. To me, this is going to make or break the game. I’ll need to see more, but this is a good start.

The demo showed us a few other tidbits as well. You can have more than one companion travel with you, and you can choose skills that make them more effective in combat and durable. Flaws are driven by your choices in the game, and they offer you the chance to be penalized in some way for an additional perk. Quests could have multiple ways to approach them and multiple possible endings.

While watching this, I can’t help making the comparisons to Fallout. The developer made Fallout: New Vegas, so that’s understandable. However, Fallout is not exactly at it’s highest point right now. If Obsidian can make a giant open world RPG with an engaging world and story, good characters, and solid mechanics without the jank, this could be huge.

The good thing is that we don’t have to wait long to know if that will happen. The Outer Worlds will release on October 25th.

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