If you’ve never played a Worms game, they are brilliant, and Worms Rumble will be combining some of those old ideas with some major changes to the franchise. Announced during the PlayStation Indies today, Worms Rumble will be dropping its turn-based roots for real-time play. The Worms series turns 25 this year, and the team wasn’t sure the fun would translate well to another format. After expansive testing and balancing (and worrying), it’s ready for you to see.
If you are still grappling with the idea of moving quickly in a Worms’ game, here is how it works. It’s real-time Worms rolling and climbing over the level, but that depletes a stamina bar that can only be recharged when you stop moving. If you stay still for too long, someone could send some bullets your way, and you will need to pick when you stop. The strategy and unique weapons are still there.
For some big changes, we can start with 32 player battles. There are multiple variants that see ten teams of 3 players in a Last Squad Standing mode, Deathmatch, and Last Worm Standing mode. If you have friends who don’t understand PlayStation is the only way to true happiness (I have to say it’s a joke, or one person will believe me), Worms Rumble is cross-play. If you like to customize your Worm, that is coming too along with weapon skins, outfits, emotes, headwear, and facewear.
Worms Rumble is a big leap for a worm, and a huge leap for Worms-kind. It will be on both the PS4 and PS5, and you can play it later this year. Check out the trailer and screenshots for a look at the amped-up, annelid action.
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Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.